We would prefer to add a subtree for stealth mechanics instead of adding IT to Organize information. The downside would be that we might need to add more subtrees with similar functionality for other game features.
Info: vorenthalten information with players (among us, keep talking)
Is this sufficiently tagged by social deduction?
Info: vorenthalten information with npcs
Choose Dialog Options that allow to lie or keep information from an npc. This is strongly limited by the game programming. Also: Narrative quest choices. This could also be a pentan to stealth mechanics.
Info: hide information
Actively hide informationen, do not show or disable information, remove information from screen. For example organizing the workspace in Papers please. This might be related to manage resources. Atn: Questmenu where you can hide Quests or Details about them.
Previous Issues:
11
Open questions
15.04, Tree Iteration II:
15.04, Tree Iteration IV: