ArielMant0 / games-taxonomy

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💎 Refine subtree organize information #35

Open ArielMant0 opened 5 months ago

ArielMant0 commented 5 months ago
Follow up issue: Answer open questions and check definition again.

Previous Issues:

Open questions

15.04, Tree Iteration II:

15.04, Tree Iteration IV:

ArielMant0 commented 1 month ago

11.08 Discussion

Info: hide self

We would prefer to add a subtree for stealth mechanics instead of adding IT to Organize information. The downside would be that we might need to add more subtrees with similar functionality for other game features.

Info: vorenthalten information with players (among us, keep talking)

Is this sufficiently tagged by social deduction?

Info: vorenthalten information with npcs

Choose Dialog Options that allow to lie or keep information from an npc. This is strongly limited by the game programming. Also: Narrative quest choices. This could also be a pentan to stealth mechanics.

Info: hide information

Actively hide informationen, do not show or disable information, remove information from screen. For example organizing the workspace in Papers please. This might be related to manage resources. Atn: Questmenu where you can hide Quests or Details about them.