Closed kiraio-moe closed 1 year ago
Thank you for all your work. But I'm busy these days, so it will be a few days before I can take a look at it.
I'll go ahead and put the link to your English version of the document in readme.md.
Your welcome (◡ ω ◡) No need to rush, take your time.
I looked at your project today and I noticed that you made a lot of good changes, thank you very much for your contribution.
Can you change it to unity version 2021.3.12f1 (same as jp version) and push it to as2-dev branch?
I have things to do before the 20th and after that I'll get to work on some logic bug fixes.
Do you know how to write a shader? I can't write a shader right now, and I want the communication state and normal state to be in one shader so it can load the character only once.
I looked at your project today and I noticed that you made a lot of good changes, thank you very much for your contribution.
Your welcome :) I enjoy working on other people's projects that I find interesting.
Can you change it to unity version 2021.3.12f1 (same as jp version) and push it to as2-dev branch?
Well yeah, the biggest problem of Unity. Version mismatch with other devs. I don't have Unity 2021.3.12f1 at the moment. But it looks like it will be fine if I push now. There may be slight changes in the API.
Do you want to develop Aris Studio in Unity 2021.3.12f1? Well, uhh... I have bad experiences with Unity 2021, so I still stick with Unity 2020 & 2019. Is upgrading to 2021 really needed?
Do you know how to write a shader? I can't write a shader right now, and I want the communication state and normal state to be in one shader so it can load the character only once.
Nah, I don't know how to write a Shader. Even though I'm using the Shader Graph package, I don't know where to start.
Is upgrading to 2021 really needed?
I googled and did find that 2021.3.12f1 has API changed that are not compatible with previous versions. The version is not a big deal, so let's use the 2020 version.
The version is not a big deal, so let's use the 2020 version.
Sorry to trouble you 😅 Should I PR now?
Edit: I already did it.
I have a question with the sln file.
I find u delete it at there, and the code can run without it. But the project will not open as a project file without it.
So sln file is not required?
So sln file is not required?
From the .gitignore template by @github, it's not needed to include that in VCS (except normal C# project).
Unity will automatically generate them (.sln
& .csproj
), if not you can always generate it at Edit > Preferences > External Tools > Regenerate Project Files
.
Btw, I use this tool https://www.toptal.com/developers/gitignore to generate the .gitignore then combine with the template github provided.
Thank you for your answer, it is much appreciated.
Thank you for your answer, it is much appreciated.
Your welcome. I thinks it's good to talk about the development in Discussions, so the topic doesn't spread all over the place.
Hi @Tualin14, great job at Aris Studio!
So, I have managed to translate the documentation to English. It will be benefit many Sensei's to know more how to work with Aris Studio without being confused with a quick rough machine translated documentation.
You can check it out here: https://github.com/kiraio-moe/ArisStudio-wiki Some of the content is changed to fit my changes at https://github.com/kiraio-moe/ArisStudio, you may want to edit that.
Waiting for your reply. Thanks.