Open mk1024 opened 7 months ago
Thanks for the suggestion @mk1024, I'll look into this.
I'm currently working on updating the core part of the lib to use the new released AsepriteDotNet, so it may be a few days before I can get to this, but I'll post anyy updates here in this thread
Hi there, first let me thank you for this wonderful library. Thanks to everyone who keeps this project going!
Scenario Imagine a Lemmings-like scenario where you have multiple instances of the same animation. Since the animation is always the same, a single shared AnimationSprite should be sufficent to draw multiple characters at different positions. So far, this works as expected.
Problem The animation of each character should be time-shifted, so that the animations do not run synchronously. Ideally there would be an offset that just shifts the animation in time. I have tried to forward and rewind the animation for each draw call with Update and IsReversed but nothing worked.
So, I'd like to suggest a feature that supports this use case - or find a workaround :-)