The pixel data from Aseprite does not have premultiplied alpha. The SpriteBatch in MonoGame defautls to using a blend state that assumed premultiplied alpha. Processor needs to be adjusted to premultiply alpha for all Color values to match what is expected by default.
The pixel data from Aseprite does not have premultiplied alpha. The
SpriteBatch
in MonoGame defautls to using a blend state that assumed premultiplied alpha. Processor needs to be adjusted to premultiply alpha for allColor
values to match what is expected by default.