Tile's that are flipped in a TileMap do not render in correct orientation.
Steps to Reproduce
Make tileset in aseprite.
Make tilemap in aseprite, with some flipped tiles (hold space then hit x,y and/or d to flip a tile when placing)
Import aseprite file directly into Monogame (not using the content pipeline)
When rendered, you should see the 'flipped' tiles in odd orientations. Results may vary.
Expected Behavior
Rendered tilemap looks the same in Aseprite as it does in Monogame.
Actual Behavior
Rendered tilemap looks off when rendered, only flipped tiles are off. They appear in the wrong orientation.
Configuration
Aseprite v1.3.2
Monogame 3.8.1.whatever (the latest one)
MonoGame.Aseprite library version 5.1.3.-beta-2 (the latest one)
Description
Tile's that are flipped in a TileMap do not render in correct orientation.
Steps to Reproduce
Make tileset in aseprite. Make tilemap in aseprite, with some flipped tiles (hold space then hit x,y and/or d to flip a tile when placing) Import aseprite file directly into Monogame (not using the content pipeline) When rendered, you should see the 'flipped' tiles in odd orientations. Results may vary.
Expected Behavior
Rendered tilemap looks the same in Aseprite as it does in Monogame.
Actual Behavior
Rendered tilemap looks off when rendered, only flipped tiles are off. They appear in the wrong orientation.
Configuration
Aseprite v1.3.2 Monogame 3.8.1.whatever (the latest one) MonoGame.Aseprite library version 5.1.3.-beta-2 (the latest one)
Other Information
No response