Looks like we can use characterDescriptions[characterId].currentActivityHash and test the type of activity.
If it is a prison of elders, use a house of judgement booster. If it is a strike, use a vanguard booster. If it is the crucible, use a crucible booster.
Looks like we can use characterDescriptions[characterId].currentActivityHash and test the type of activity.
If it is a prison of elders, use a house of judgement booster. If it is a strike, use a vanguard booster. If it is the crucible, use a crucible booster.