Closed GoogleCodeExporter closed 8 years ago
[deleted comment]
[deleted comment]
Spent a huge amount of time trying to get soft shadows working today to no
avail. Placing on the back burner to work on higher priority items.
Original comment by JonathanSimmonds
on 8 Feb 2012 at 11:07
[deleted comment]
Following extensive research and experimentation, I believe it will be easier,
far more efficient and not significantly compromising to bake an AO map offline
and apply it to the object in a single texture pass, as intended with the
specular map.
If it is found that this is also too expensive the AO could be composited with
the diffuse offline to produce a single diffuse, however this may not look as
good.
Regardless, this is still a low priority task.
Original comment by JonathanSimmonds
on 9 Feb 2012 at 3:47
[deleted comment]
Original comment by JonathanSimmonds
on 9 Feb 2012 at 4:20
baked out AO and applied to the latest round of texture maps
Original comment by JonathanSimmonds
on 10 Mar 2012 at 10:00
Original comment by JonathanSimmonds
on 20 Mar 2012 at 4:20
Original issue reported on code.google.com by
JonathanSimmonds
on 31 Jan 2012 at 7:38