Arkamarante / collision-domain

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[Shader/Material] Soft Shadows (Ambient Occlusion) #11

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Feature: SSAO

Purpose of feature addition: Smooth shadows

Work involved: http://www.ogre3d.org/tikiwiki/Simple+SSAO&structure=Cookbook

Branch affected: /branches/graphics-testing

Original issue reported on code.google.com by JonathanSimmonds on 31 Jan 2012 at 7:38

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Spent a huge amount of time trying to get soft shadows working today to no 
avail. Placing on the back burner to work on higher priority items.

Original comment by JonathanSimmonds on 8 Feb 2012 at 11:07

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Following extensive research and experimentation, I believe it will be easier, 
far more efficient and not significantly compromising to bake an AO map offline 
and apply it to the object in a single texture pass, as intended with the 
specular map.
If it is found that this is also too expensive the AO could be composited with 
the diffuse offline to produce a single diffuse, however this may not look as 
good.
Regardless, this is still a low priority task.

Original comment by JonathanSimmonds on 9 Feb 2012 at 3:47

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago

Original comment by JonathanSimmonds on 9 Feb 2012 at 4:20

GoogleCodeExporter commented 8 years ago
baked out AO and applied to the latest round of texture maps

Original comment by JonathanSimmonds on 10 Mar 2012 at 10:00

GoogleCodeExporter commented 8 years ago

Original comment by JonathanSimmonds on 20 Mar 2012 at 4:20