Arkamarante / collision-domain

Automatically exported from code.google.com/p/collision-domain
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[Shader] HDR #12

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Feature: High Dynamic Range lighting effects

Purpose of feature addition: Increased lighting realism.

Work involved: Bloom (material redefinitions should be all necessary): 
http://www.ogre3d.org/addonforums/viewtopic.php?t=3943
Faking HDR (if old graphics cards are used): 
http://www.ogre3d.org/tikiwiki/Faking+HDR&structure=Cookbook
Light attenuation: 
http://www.ogre3d.org/tikiwiki/Light+Attenuation+Shortcut&structure=Cookbook

Branch affected:

Original issue reported on code.google.com by JonathanSimmonds on 31 Jan 2012 at 7:46

GoogleCodeExporter commented 8 years ago
Also add a new HDR Skybox

Original comment by JonathanSimmonds on 31 Jan 2012 at 7:47

GoogleCodeExporter commented 8 years ago
Per pixel lighting could be considered as an additional performance tradeoff if 
bloom does not achieve the desired result: 
http://www.ogre3d.org/tikiwiki/PerPixel+Lighting&structure=Cookbook

Original comment by JonathanSimmonds on 31 Jan 2012 at 7:56

GoogleCodeExporter commented 8 years ago
Bloom implemented, HDR to follow.

Original comment by JonathanSimmonds on 2 Feb 2012 at 7:11

GoogleCodeExporter commented 8 years ago
HDR implemented, needs fine tuning

Original comment by JonathanSimmonds on 6 Feb 2012 at 3:18

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago

Original comment by JonathanSimmonds on 9 Feb 2012 at 4:25

GoogleCodeExporter commented 8 years ago

Original comment by JonathanSimmonds on 20 May 2012 at 10:31