What steps will reproduce the problem?
1. Observe the horrific movement of the doors when the server sends updates
2. Turn off server for lovely doors
3. Profit
What is the expected output? What do you see instead?
Setting world transforms on dynamic objects (eg our vehicles) is against all
principles of a physics engine. Therefore the constraint solver that keeps the
doors attached to vehicles by the given pivot (hinge) point has a hard time
keeping up when the vehicle is shoved from one location to another without the
use of forces.
To be honest, this is against the laws of physics and I really don't know how
to fix it besides just sending the position and rotation of every door in the
game from the server.
Original issue reported on code.google.com by jami...@gmail.com on 9 Feb 2012 at 4:33
Original issue reported on code.google.com by
jami...@gmail.com
on 9 Feb 2012 at 4:33