What steps will reproduce the problem?
1. exit game as a client
What is the expected output? What do you see instead?
This should remove the player from the pool, freeing up any memory used and
destroying relevant graphics / physics objects.
The same should happen on other clients after the server broadcasts a quit.
Nothing is done to handle this at the moment as there are no methods to handle
destroying Player or Car objects.
Original issue reported on code.google.com by jami...@gmail.com on 3 Jan 2012 at 3:56
Original issue reported on code.google.com by
jami...@gmail.com
on 3 Jan 2012 at 3:56