Must happen when a player dies, but it isn't consistent. Sometimes AI players
destroy fine, other times it causes exceptions such as:
03:47:39: OGRE EXCEPTION(5:ItemIdentityException): Child node named LDoorNode33
does not exist. in Node::removeChild at ..\..\..\..\OgreMain\src\OgreNode.cpp
(line 746)
Temporarily avoided by returning if scene node isn't found as a child
Original issue reported on code.google.com by jami...@gmail.com on 24 Apr 2012 at 2:58
Original issue reported on code.google.com by
jami...@gmail.com
on 24 Apr 2012 at 2:58