Open amigax opened 1 year ago
I've just built it locally from the source on github and (after retargeting to 4.6.2) got a WinForms build. I can't hear an obvious problem with the sound in ManicMiner. Are you trying a different game or are you targeting a different version of .NET that I can reproduce it on? As a side note, the approach I took to the sound reproduction may not be the best and was never part of our original C or Java versions.
Apologies, I wasnt thinking straight. I actually ported it to Unity c# and the sound is poor. Your winforms build seems to have pretty perfect sound. I dont suppose u know any reason why it may sound awful in unity :)
I've not done any dynamic sound generation in Unity to know the ins and outs of it I'm afraid. Do you the Unity version of the repository public on GitHub that I could take a look at?
I will set that up and let you know, thanks a lot.
The sound seems to stutter when I build it, any ideas?