Open callofmarty opened 7 years ago
There is already a timer module available in Zeus, but it doesn't have just standby mode. I'm assuming this is what you mean, correct?
yes, it is. but it will end scenario....which is not my goul.
if possible: write custom name of timer visible for players and zeus. For example: "Detonation in:"
example: Select timer module as zeus, click on map/ground will open window with set time option: 00:10:00 (hours,minutes,seconds) Click Set Time. Time starts counting down in right corner of the screen for zeus and players, when it hits 00:00:00 it will do nothink and stays in the right corner of the screen until module is deleted from map/ground.
would be also nice if multiple timers could run simultaneously.