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ArmaAchilles
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Achilles
Achilles is a gameplay modification for Arma 3. It expands the Zeus real-time editor with many new additions as well as provides bug fixes.
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X.X.X - Task List (provisional)
#34
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Kexanone
opened
7 years ago
Kexanone
commented
7 years ago
tasks yet to be assigned
Kexanone
commented
7 years ago
Changes:
[ ] Skill slider limits based on config (see
BIS forum
).
[ ] Module Patrol/Loiter: Move patrol WP creation to a function.
[ ] Make "Spawn Attributes" section optional.
[x] Remove side restrictions for vanilla objectives and CAS module for non-virtual Zeus (see #60).
[ ] Scripted slingload waypoint (current is not relyable???).
[ ] Revise vanilla tracers module by integrating
suggested script
.
Features:
[ ] Special behaviour module: assemble turret, APEX sniper
[ ] Video feed for Zeus interface.
[ ] Toggle dynamic simulation.
[x] Extend aircraft loadout options: pylon priority and owner (see
Steam discussion
).
[ ] Suppressive Fire Module: Dynamic targets and more realistic firing (cmp ACE Zeus module).
[ ] Tp flag manager module
[ ] ACE interaction for intel, door lock and IED.
[ ] Advanced Hint entry for "MESSAGE" control type about text formatting and the associated button.
[ ] Artillery spread radius and more precise grid reference.
[ ] Conversation module (see
Steam Discussion
)
[ ] Define unit attributes for future spawned units
[x] ~Group attributes: button for changing sides~ (moved to 0.0.8).
[ ] Equipment Modules: Support non-vanilla flashlights (see
Steam Discussion
).
[x] Config search algorithm for vanilla CAS module (see
BIS forum
).
[x] Tilt objects
[ ] Force AI to use laser designator to target an object.
[ ] Extended respawn system (e.g. specify individual respawn delay and restrict respawn to group).
[x] ~PIP~ (does not work for Zeus properly)
[ ] Flag teleport restrictions: Restricted destination & side restrictions.
[ ] Target Logic can be placed on vehicles with choosable selection part.
[ ] Stringtable for compositions and waypoints.
[ ] Indication which AI is chatting (ACE3 style?)
[ ] Suppressive fire (select weapon for single vehicles).
[x] ~ God mode for units/objects~ (moved to 0.0.7).
[ ] One-way teleporter (see
Steam
).
[ ] Conversation module (see
Steam
).
Fixes:
[x] ~Paradrop feature should work for any chute (see
Steam
)~ (moved to 0.0.8c).
[x] ~Equipment Modules: Force flashlight on is not relyable (see
Steam Discussion
)~ (no solution found; even spaming the function did not solve it).
[ ] Flares rounds does not work for RHS artillery units.
[x] ~Search/Occupy/Occupy instant do not work for WW2 bunkers~ (Resolved).
[ ] FIA have no reinforcement.
[ ] RHS OPFOR Artillery does not work (support module)
Kexanone
commented
7 years ago
Features:
[ ] Populating Towns (see
Steam discussion
).
[x] ~Suicide bomber~ (moved to 0.0.8).
[ ] ~Supply Drop Module~ / Support modules / High Command Modules.
[ ] Fixed wing & ~attack chopper~ (done) CAS with options (JDAM, Rocket).
[ ] Usable chair as edit attribute option.
[ ] Custom sound, loops/no loops for sound and music modules.
[ ] New animals module (see
Steam
).
[x]
ACE EOD function (similar to medic module)
(implemented in attributes window).
Other:
[ ] Documentation for custom configs:
custom music
(done), custom faction,
etc.
(done).
[x]
Documentation for mission setup (e.g. deactivate ACE weather features)
(done).
tasks yet to be assigned