When damaging RHS vehicles using Achilles specific part damage scale, the damage doesn't translate over to the visual model. Only using the overall damage scale does damage to the model.
Steps to reproduce:
Spawn RHS vehicle
Double click on the vehicle
Press on the Damage button
Move the damage scales
Where did the issue occur?
Environment: Dedicated Server
FEATURE REQUEST
Can you add a random explosion option to the vehicle damage thing, similar to what MCC has/had? The MCC option made a small explosion at a random place around the vehicle, like something hitting the vehicle, while the explosion actually didn't do any damage. The only damage that was done was, what you as the curator set on the damage scales. It would make simulating damage to vehicles more immersive.
Arma 3 Version:
1.94
(stable)CBA Version:
3.11.2
(stable)Achilles Version:
1.2.2
(stable)Mods:
Description:
Steps to reproduce:
Where did the issue occur?
FEATURE REQUEST