ArmaAchilles / Achilles

Achilles is a gameplay modification for Arma 3. It expands the Zeus real-time editor with many new additions as well as provides bug fixes.
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Feature Request: MCC Style custom IED objects #70

Closed Snak3Doc closed 7 years ago

Snak3Doc commented 7 years ago

MCC had an amazing feature for IED's (doesn't work with multiple Zeus so it's useless for multi Zeus missions)

When the IED module was placed it opens a dialogue with with options to choose -object ( water barrels, suitcases, cars (and wrecks) ect) -explosive type (different size explosives) -direction (none, north, south, east, west) -trigger type (faction present in x metres trigger and remote triggerman (spawns unit of choice with ace or scroll wheel action to detonate charge or option to manually arm it through ace when walking up to it in RC of ai

Preferably these would all be affected by ace explosives (extra bang) and they would then be defuseable through ace as well

CreepPork commented 7 years ago

@Snak3Doc I don't want to rush ahead, but I'm currently rewriting MCC IED modules.

Snak3Doc commented 7 years ago

That looks pre cool man ( had a look at your code) you should talk to Kex about incorporating it into the mod, still think it would be amazing if it was all ACE3 explosives, remote detonators, disarming and mine detector compatible, can only imagine how difficult that would be but maybe Kex or the ace peeps might help

CreepPork commented 7 years ago

@Snak3Doc It's some time away from completion, but some parts of the code could be incorporated but some are dependent on audio and I don't want to create a dependency for all players using Achilles, so I'll probably leave that in my own "expansion".

Kexanone commented 7 years ago

@CreepPork As your code is based on MCC, it would probably be better to pull your improvements there I guess.

CreepPork commented 7 years ago

@oOKexOo But it's fully standalone and doesn't require MCC. And by the looks of things shay_gman isn't pushing any updates.

Kexanone commented 7 years ago

@CreepPork At the end of the day, it is your call whether and how you want to publish that module. As you correctly stated it does not fit to Achilles due to the inclusion of sound files. Well, except you would make a lite version.

CreepPork commented 7 years ago

@oOKexOo Yeah, I suppose.

Snak3Doc commented 7 years ago

I'm probably missing something but why do sound files effect making it work alongside Achilles

CreepPork commented 7 years ago

@Snak3Doc As Achilles has been designed for no requirment for the players, only required by Zeus and Kex wanting to keep it like that (as do I), only partialy some modules could be implemented. Something like Suicide Bombers couldn't be implemented without removing the sounds for it, as such removing the audio dependency that is for the players.

Snak3Doc commented 7 years ago

Fair enough, though every group I've seen just has clients running it anyway for simplicity, would it maybe be possible to have a light version in Achilles with just the IED's and not the suicide bomber? (i know this isnt just for milsim but if your running ace and tfr you have all the tools for doing suicide bombers anyway)

CreepPork commented 7 years ago

Introduced in #86 pull request.