Add decaying markers for vehicles after killer is teleported
I'm wondering whether maybe this could be expanded to include all vehicles around available teleport locations BEFORE teleporting. One could then decide better where to teleport, avoiding forced enjoyment of walking simulator.
Another alternative suggested by Krystol is to drop those markers at all and allow vehicle selection before teleportation, so that after teleportation you always have a vehicle that you wanted.
When merged this pull request will:
I'm wondering whether maybe this could be expanded to include all vehicles around available teleport locations BEFORE teleporting. One could then decide better where to teleport, avoiding forced enjoyment of walking simulator.
Another alternative suggested by Krystol is to drop those markers at all and allow vehicle selection before teleportation, so that after teleportation you always have a vehicle that you wanted.