Look for unoccupied vehicles occupying spawn positions and remove them
This was highly requested feature from previous installment. It should be working fine, but safezone in old code was 10 meters. 5 can be too small, especially that we had some issue with helicopter spawning into another and exploding.
When merged this pull request will:
This was highly requested feature from previous installment. It should be working fine, but safezone in old code was 10 meters. 5 can be too small, especially that we had some issue with helicopter spawning into another and exploding.