In the event a player is respawning at a base that is controlled by the OF which was set as their home, we need to simply skip spawning there. Players become extremely frustrated when spawning back in and keep getting killed over and over when surrounded by AI.
First it checks if that location is controlled by OF or Resistance, if OF, then respawn at players house, otherwise if no house spawn at the city locations as it does when player has no house.
I'd almost say this is more important than the other bug, as we had a workaround on the other bug by disabling fall damage. This is game breaking for some players without active admin intervention, and even then players often just give up and leave.
In the event a player is respawning at a base that is controlled by the OF which was set as their home, we need to simply skip spawning there. Players become extremely frustrated when spawning back in and keep getting killed over and over when surrounded by AI.
First it checks if that location is controlled by OF or Resistance, if OF, then respawn at players house, otherwise if no house spawn at the city locations as it does when player has no house.
I'd almost say this is more important than the other bug, as we had a workaround on the other bug by disabling fall damage. This is game breaking for some players without active admin intervention, and even then players often just give up and leave.