Open NessDan opened 8 years ago
message Pokemon { optional fixed64 id = 1;
'pokemon_id': pokemon.toString()
in the api call, then shoudl be ok
Okay, so more info.
Updating pokemon_id
in the message Pokemon {}
to a fixed64
fixed that issue, one more issue came up with cp_multiplier
though. It was fixed by changing it to a float
If one of the admins can update the proto file with that information, that'd be great
When calling the
EvolvePokemon
function, an error is always returned:The Pokemon evolution succeeds, but it just always responds with that error.