Arminando / GameRig

GameRig is an auto rigging for games addon for Blender. Built on top of Rigify, it adds rigs, metarigs and additional functionality that enable game engine friendly rig creation. Open source and can be used for personal and commercial projects.
https://www.patreon.com/arminhalac
GNU General Public License v2.0
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Custom properties not carrying over from game.super_copy since v0.3.3 #26

Open leztusi opened 1 year ago

leztusi commented 1 year ago

Hello! I noticed that the Custom Properties are not carrying over from metarig bone to the generated bone when using game.super_copy. It works on other rig types like game.basic.pivot and game.spines.super_head.

Custom properties work on the previous versions of GameRig (v0.0.3) tested on Blender 3.3.1 and Blender 3.0.1.

Arminando commented 1 year ago

Hi! I will check what is going on, thank you for reporting the issue. What is weird is that gamerig does not handle those aspects of the rig build at all. It just inherits the same functionality from the base rigify types.