Arne2 / GameDesign

The game project of the lecture Game Design
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Score #26

Closed maximilian-zollbrecht closed 7 years ago

maximilian-zollbrecht commented 7 years ago

The score of each level needs to be calculated, stored and displayed (maybe in the LevelSelection).

maximilian-zollbrecht commented 7 years ago

Requires the death mechanic to be less ambiguous. (Do enemies stay dead? Do Consumables respawn? ...)

maximilian-zollbrecht commented 7 years ago

Death should lower the score. Being quick, killing more enemies and collecting more should increase the score.