Arnklit / Waterways

A tool to generate river meshes with flow and foam maps based on bezier curves.
https://github.com/Arnklit/WaterGenGodotDemo
MIT License
1.05k stars 72 forks source link

Why water shader type does not flow? #10

Closed FrankLeeC closed 3 years ago

FrankLeeC commented 3 years ago

Hi, i tested Waterways(V0.2.1) on MacOS with godot 3.2 stable version. The river flows with lava shader type, but doesn't flow with water shader type. https://github.com/Arnklit/WaterwaysDemo V0.2.1 works well in godot.

Arnklit commented 3 years ago

I think I'll need some more information on this. I cannot recreate this. It works fine for me. Could you send me a small project where it doesn't work?

FrankLeeC commented 3 years ago

I think I'll need some more information on this. I cannot recreate this. It works fine for me. Could you send me a small project where it doesn't work?

sorry about that. here is my project. https://github.com/FrankLeeC/TestWaterways

Arnklit commented 3 years ago

Hmm strange. I'm not sure what's happened, but the normal map files have not been imported correctly. It's strange because if I create a new project and get the addon from the asset lib it imports them correctly, but opening your project they seemed to be stuck in some weird limbo where they weren't being read correctly.

Well simply open addons/waterways/textures and select water1_normal_bump.png. Go to the import tab and press reimport and the texture will work correctly.

image

FrankLeeC commented 3 years ago

Hmm strange. I'm not sure what's happened, but the normal map files have not been imported correctly. It's strange because if I create a new project and get the addon from the asset lib it imports them correctly, but opening your project they seemed to be stuck in some weird limbo where they weren't being read correctly.

Well simply open addons/waterways/textures and select water1_normal_bump.png. Go to the import tab and press reimport and the texture will work correctly.

image

THANKS! It works for me.👍