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Arpad-H
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Basement-Breakout
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blocked out basement working in vr with basic structures
#24
LouisDiekmann
closed
6 days ago
0
physics: implement floating objects
#23
janapries
opened
6 days ago
0
effects: underwater effects
#22
janapries
closed
4 days ago
0
optimise: optimise physics for the interaction with objects in the water
#21
janapries
opened
6 days ago
0
optimise: optimisewater effects with realistic lighting effects in the room
#20
janapries
opened
6 days ago
0
rising water: mechanics and logic (second stage)
#19
janapries
closed
6 days ago
0
particle system: creation and integration of a particle system for the water
#18
janapries
opened
6 days ago
0
shader test: test stereoscopic view of the shader in VR
#17
janapries
closed
6 days ago
0
basic simulation: prototype of the watershader which can be tested in the basement
#16
janapries
closed
6 days ago
0
background music
#15
LouisDiekmann
opened
6 days ago
0
dynamic audio based on water level
#14
LouisDiekmann
opened
6 days ago
0
implement spatial audio component
#13
LouisDiekmann
opened
6 days ago
0
ingame: fuse sounds
#12
LouisDiekmann
opened
6 days ago
0
assets: fuse sounds
#11
LouisDiekmann
opened
6 days ago
0
ingame: cupboard sounds
#10
LouisDiekmann
opened
6 days ago
0
assets: cupboard sounds
#9
LouisDiekmann
opened
6 days ago
0
ingame: window sounds
#8
LouisDiekmann
opened
6 days ago
0
ingame: woodplank sounds
#7
LouisDiekmann
opened
6 days ago
0
ingame: water sounds
#6
LouisDiekmann
opened
6 days ago
0
ingame: chainsaw sounds
#5
LouisDiekmann
closed
4 days ago
0
assets: window sounds
#4
LouisDiekmann
closed
6 days ago
0
assets: woodplank sounds
#3
LouisDiekmann
opened
6 days ago
0
assets: water sounds
#2
LouisDiekmann
closed
6 days ago
0
assets: chainsaw sounds
#1
LouisDiekmann
closed
6 days ago
0
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