Closed fadingsignal closed 2 years ago
I wonder if there's some sort of engine culling going amok here.
It was the only way to solve seeing your body without clipping when looking downwards.
Under the Near Distance menu: You can change the Pitch Threshold and or increase the First Person 4.0 (default) to something higher 15 is game default however you will start seeing through your body slightly.
I just tried finding a happy balance.
It is something I do want to investigate further as First Person skeleton seems completely unaffected by neardistance, so I imagine a flag must be set on the Third Person skeleton. As soon as that is found Near Distance can be completely removed!
I will keep this live but as it stands it is just a limitation currently.
Sounds good, just wanted to report it, thank you for your hard work on this! It's fantastic!
Going to close this and create an enhancement post based upon this.
DESCRIPTION
When standing near a body of water and looking down in first person, the water will turn solid/opaque. This can be reproduced at any body of water.
Disabling the DLL resolves the issue.
STEPS TO REPRODUCE
IMAGES
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