Open ryantheleach opened 2 years ago
It's not your fault, btw.
Mojang have added a shader :-(
RenderSystem.setShaderColor(0.0f, 1.0f, 0.0f, 0.75f);
I wish it were different, just figured I'd let you know.
private void renderMarker(BlockPos $$0, GameTestDebugRenderer.Marker $$1) { RenderSystem.enableBlend(); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); RenderSystem.setShaderColor(0.0f, 1.0f, 0.0f, 0.75f); RenderSystem.disableTexture(); DebugRenderer.renderFilledBox($$0, 0.02f, $$1.getR(), $$1.getG(), $$1.getB(), $$1.getA()); if (!$$1.text.isEmpty()) { double $$2 = (double)$$0.getX() + 0.5; double $$3 = (double)$$0.getY() + 1.2; double $$4 = (double)$$0.getZ() + 0.5; DebugRenderer.renderFloatingText($$1.text, $$2, $$3, $$4, -1, 0.01f, true, 0.0f, true); } RenderSystem.enableTexture(); RenderSystem.disableBlend(); }
It's not your fault, btw.
Mojang have added a shader :-(
I wish it were different, just figured I'd let you know.