This version is covered by your current version range and after updating it in your project the build failed.
socket.io is a direct dependency of this project, and it is very likely causing it to break. If other packages depend on yours, this update is probably also breaking those in turn.
Status Details
- ❌ **continuous-integration/travis-ci/push** The Travis CI build failed [Details](https://travis-ci.org/ArtOfCode-/nails/builds/360086826?utm_source=github_status&utm_medium=notification)
Release Notes2.1.0
// by default, the object is recursively scanned to check whether it contains some binary data// in the following example, the check is skipped in order to improve performancesocket.binary(false).emit('plain-object', object);
// it also works at the namespace levelio.binary(false).emit('plain-object', object);
There are two non-breaking changes that are somehow quite important:
ws was reverted as the default wsEngine (socketio/engine.io#550), as there was several blocking issues with uws. You can still use uws by running npm install uws --save in your project and using the wsEngine option:
var engine =require('engine.io');
var server =engine.listen(3000, {
wsEngine:'uws'
});
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After pinning to 2.0.4 your tests are still failing. The reported issue might not affect your project. These imprecisions are caused by inconsistent test results.
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Version 2.1.0 of socket.io was just published.
This version is covered by your current version range and after updating it in your project the build failed.
socket.io is a direct dependency of this project, and it is very likely causing it to break. If other packages depend on yours, this update is probably also breaking those in turn.
Status Details
- ❌ **continuous-integration/travis-ci/push** The Travis CI build failed [Details](https://travis-ci.org/ArtOfCode-/nails/builds/360086826?utm_source=github_status&utm_medium=notification)Release Notes
2.1.0Features
Bug fixes
Important note⚠️ from Engine.IO 3.2.0 release
There are two non-breaking changes that are somehow quite important:
ws
was reverted as the default wsEngine (socketio/engine.io#550), as there was several blocking issues withuws
. You can still useuws
by runningnpm install uws --save
in your project and using thewsEngine
option:pingTimeout
now defaults to 5 seconds (instead of 60 seconds): socketio/engine.io#551Milestone: 2.1.0
Diff: 2.0.4...2.1.0
Engine.IO version: 3.2.x
Commits
The new version differs by 14 commits.
db831a3
[chore] Release 2.1.0
ac945d1
[feat] Add support for dynamic namespaces (#3195)
ad0c052
[docs] Add note in docs for
origins(fn)
abouterror
needing to be a string. (#2895)1f1d64b
[fix] Include the protocol in the origins check (#3198)
f4fc517
[fix] Properly emit 'connect' when using a custom namespace (#3197)
be61ba0
[docs] Add link to a Dart client implementation (#2940)
c0c79f0
[feat] Add support for dynamic namespaces (#3187)
dea5214
[chore] Bump superagent and supertest versions (#3186)
b1941d5
[chore] Bump engine.io to version 3.2.0
a23007a
[docs] Update license year (#3153)
f48a06c
[feat] Add a 'binary' flag (#3185)
0539a2c
[test] Update travis configuration
c06ac07
[docs] Fix typo (#3157)
52b0960
[chore] Bump debug to version 3.1.0
See the full diff
FAQ and help
There is a collection of [frequently asked questions](https://greenkeeper.io/faq.html). If those don’t help, you can always [ask the humans behind Greenkeeper](https://github.com/greenkeeperio/greenkeeper/issues/new).Your Greenkeeper Bot :palm_tree: