Is your feature request related to a problem? Please describe.
Some folks like a more distraction-free combat. Most of the info on the info panel isn't relevant to combat. I made a version of LuiExtended with a setting to hide the info panel in combat.
Describe the solution you'd like
A setting to select if the info panel should disappear in combat.
Additional context
Git patch below (for the 6.6.9 version)
Translations are machine-generated, and the DE localisation seems to be English so ¯\(ツ)/¯
diff --git a/i18n/settings/Settings_de.lua b/i18n/settings/Settings_de.lua
index 176ce67..a018199 100644
--- a/i18n/settings/Settings_de.lua
+++ b/i18n/settings/Settings_de.lua
@@ -1362,6 +1362,7 @@ local strings = {
-- Module: Info Panel
LUIE_STRING_LAM_PNL = "Info Panel",
LUIE_STRING_LAM_PNL_ENABLE = "Info Panel Module",
+ LUIE_STRING_LAM_PNL_HIDE_IN_COMBAT = "Hide Info Panel in Combat",
LUIE_STRING_LAM_PNL_DESCRIPTION = "Displays a panel with potentially useful information on it such as Latency, Time, FPS, Durability and Weapon Charge, etc...",
LUIE_STRING_LAM_PNL_DISABLECOLORSRO = "Disable colors on read-only values",
LUIE_STRING_LAM_PNL_DISABLECOLORSRO_TP = "Disable value-dependent color of the information label for items that you don't have direct control: Currently this includes FPS and Latency labels.",
diff --git a/i18n/settings/Settings_en.lua b/i18n/settings/Settings_en.lua
index 8c0d402..b683543 100644
--- a/i18n/settings/Settings_en.lua
+++ b/i18n/settings/Settings_en.lua
@@ -1362,6 +1362,7 @@ local strings = {
-- Module: Info Panel
LUIE_STRING_LAM_PNL = "Info Panel",
LUIE_STRING_LAM_PNL_ENABLE = "Info Panel Module",
+ LUIE_STRING_LAM_PNL_HIDE_IN_COMBAT = "Hide Info Panel in Combat",
LUIE_STRING_LAM_PNL_DESCRIPTION = "Displays a panel with potentially useful information on it such as Latency, Time, FPS, Durability and Weapon Charge, etc...",
LUIE_STRING_LAM_PNL_DISABLECOLORSRO = "Disable colors on read-only values",
LUIE_STRING_LAM_PNL_DISABLECOLORSRO_TP = "Disable value-dependent color of the information label for items that you don't have direct control: Currently this includes FPS and Latency labels.",
diff --git a/i18n/settings/Settings_fr.lua b/i18n/settings/Settings_fr.lua
index 4297362..ebf3e27 100644
--- a/i18n/settings/Settings_fr.lua
+++ b/i18n/settings/Settings_fr.lua
@@ -1362,6 +1362,7 @@ local strings = {
-- Module: Info Panel
LUIE_STRING_LAM_PNL = "Panneau d'informations",
LUIE_STRING_LAM_PNL_ENABLE = "Module du panneau d'informations",
+ LUIE_STRING_LAM_PNL_HIDE_IN_COMBAT = "Masquer le panneau d'informations en combat",
LUIE_STRING_LAM_PNL_DESCRIPTION = "Affiche un panneau avec des informations utiles comme la latence, les FPS, l'usage de l'armure et les charges des armes, etc...",
LUIE_STRING_LAM_PNL_DISABLECOLORSRO = "Désactiver les couleurs des données en lecture seule",
LUIE_STRING_LAM_PNL_DISABLECOLORSRO_TP = "Disable value-dependent color of the information label for items that you don't have direct control: Currently this includes FPS and Latency labels.",
diff --git a/i18n/settings/Settings_ru.lua b/i18n/settings/Settings_ru.lua
index 508da2d..a419943 100644
--- a/i18n/settings/Settings_ru.lua
+++ b/i18n/settings/Settings_ru.lua
@@ -1362,6 +1362,7 @@ local strings = {
-- Module: Info Panel
LUIE_STRING_LAM_PNL = "Инфо-панель",
LUIE_STRING_LAM_PNL_ENABLE = "Инфо-панель",
+ UIE_STRING_LAM_PNL_HIDE_IN_COMBAT = "Скрыть информационную панель в бою",
LUIE_STRING_LAM_PNL_DESCRIPTION = "Показывает панель с потенциально полезной информацией, такой как: задержка, время, FPS, прочность брони, заряд оружия и прочее...",
LUIE_STRING_LAM_PNL_DISABLECOLORSRO = "Отключить цвет значений только для чтения",
LUIE_STRING_LAM_PNL_DISABLECOLORSRO_TP = "Отключает цвет в зависимости от значения для таких вещей, которые игрок не может контролировать: На текущий момент это включает FPS и Задержку (пинг).",
diff --git a/modules/InfoPanel/InfoPanel.lua b/modules/InfoPanel/InfoPanel.lua
index f835f6f..e893e5c 100644
--- a/modules/InfoPanel/InfoPanel.lua
+++ b/modules/InfoPanel/InfoPanel.lua
@@ -418,6 +418,10 @@ local function FormatClock(clockFormat)
end
function InfoPanel.OnUpdate01()
+ -- Hide Info Panel in Combat
+ if InfoPanel.SV.Hide_In_Combat then
+ uiPanel:SetHidden(IsUnitInCombat("player"))
+ end
-- Update time
uiClock.label:SetText(FormatClock(InfoPanel.SV.ClockFormat))
diff --git a/settings/InfoPanel.lua b/settings/InfoPanel.lua
index 909c16b..896ea7e 100644
--- a/settings/InfoPanel.lua
+++ b/settings/InfoPanel.lua
@@ -69,6 +69,20 @@ function InfoPanel.CreateSettings()
resetFunc = InfoPanel.ResetPosition,
}
+ -- Hide InfoPanel In Combat
+ optionsDataInfoPanel[#optionsDataInfoPanel+1] = {
+ type = "checkbox",
+ name = GetString(LUIE_STRING_LAM_PNL_HIDE_IN_COMBAT),
+ getFunc = function ()
+ return Settings.Hide_In_Combat
+ end,
+ setFunc = function (value)
+ Settings.Hide_In_Combat = value
+ end,
+ width = "full",
+ default = false,
+ }
+
-- InfoPanel scale
optionsDataInfoPanel[#optionsDataInfoPanel+1] = {
type = "slider",
Is your feature request related to a problem? Please describe.
Some folks like a more distraction-free combat. Most of the info on the info panel isn't relevant to combat. I made a version of LuiExtended with a setting to hide the info panel in combat.
Describe the solution you'd like
A setting to select if the info panel should disappear in combat.
Additional context
Git patch below (for the 6.6.9 version)
Translations are machine-generated, and the DE localisation seems to be English so ¯\(ツ)/¯