This seems to have occurred because an event with result type ACTION_RESULT_EFFECT_GAINED_DURATION slipped through to the StopDrawBreakFree function which caused an error with
LUIE_CCTracker_BreakFreeFrame_Left_IconBG:SetColor(unpack(currentColor))
because ACTION_RESULT_EFFECT_GAINED_DURATION doesn't have a color code defined in CombatInfo.SV.cct.colors[currentResult]
I think the easiest fix is probably to define a fallback color to use when CombatInfo.SV.cct.colors[currentResult]==nil since I haven't been able to reproduce the actual cause of this action type making it to this stage of the tracker.
[ACTION_RESULT_EFFECT_GAINED_DURATION] = { 0, 0, 0, 0 },
to the cct.colors table on L271 in modules/CombatInfo/CombatInfo.lua
Not sure if { 0, 0, 0, 0 } is the right way to go though.
I think this might've occurred due to some edge case interaction between snares and roots since it was triggered by Frozen Edge, with the cctype =8 (snare) but a snare shouldn't be playing the break free animation, and definitely not with that ACTION_RESULT.
Lua Error
This seems to have occurred because an event with result type
ACTION_RESULT_EFFECT_GAINED_DURATION
slipped through to theStopDrawBreakFree
function which caused an error withLUIE_CCTracker_BreakFreeFrame_Left_IconBG:SetColor(unpack(currentColor))
because ACTION_RESULT_EFFECT_GAINED_DURATION doesn't have a color code defined inCombatInfo.SV.cct.colors[currentResult]
I think the easiest fix is probably to define a fallback color to use when
CombatInfo.SV.cct.colors[currentResult]==nil
since I haven't been able to reproduce the actual cause of this action type making it to this stage of the tracker.[ACTION_RESULT_EFFECT_GAINED_DURATION] = { 0, 0, 0, 0 },
to the cct.colors table on L271 in modules/CombatInfo/CombatInfo.lua Not sure if{ 0, 0, 0, 0 }
is the right way to go though.I think this might've occurred due to some edge case interaction between snares and roots since it was triggered by Frozen Edge, with the cctype =8 (snare) but a snare shouldn't be playing the break free animation, and definitely not with that ACTION_RESULT.