This PR modifies how point data are exported in volume sequences.
Point data are now exported as-is in voxels.
Resolves #6
Details
No more 'remap' operation before assigning values to voxels.
Indeed, this 'remap' operation can be done using the 'Map Range' node in the Shader Node editor.
Overview
This PR modifies how point data are exported in volume sequences. Point data are now exported as-is in voxels.
Resolves #6
Details
No more 'remap' operation before assigning values to voxels. Indeed, this 'remap' operation can be done using the 'Map Range' node in the Shader Node editor.
Small example: