Open Mondrethos opened 6 years ago
Seen a few other boths starting to add functionality for hunger dice for v5, would prefere to keep sidekick though, so would like that too.
All right, so let us see if we've got the system right. a) A pair of 10s is a Critical Win, lending us four successes, right? b) So if in the Critical Win pair one die is a Hunger Die, then it's a Messy Critical, right? c) And if a Hunger Die rolled one, and the number of successes is 0, then it's a Bestial Failure?
What are the inputs to the roll, is it just the size of the dice pool and the Hunger?
How do you want the invocation for this kind of roll look in Sidekick's dice notation?
How about
/r v5 9
- Dice pool 9, hunger 0.
/r v5 9 2
- Dice pool 9, hunger 2.
?
You got the gist it sounds like, to clarify critical wins though, its for every pair, and single extras still count too, for example:
0, 0 is four successes 0, 0, 0 is five successes (four for the pair, and one other for the leftover 0) 0, 0, 0, 0 is eight successes
And to summarise the beast dice:
1 – Failure, Bestial Failure if the test fails 2-5 – Failure 6-9 – Success 10 – Success, Messy Critical if part of a Critical Win (a pair of 0’s)
Online source: Basic Rules Hunger and Blood
Do like your sugestion of invocation line, its simple and easy to remember, gets the job done. :)
BTW, do you have a place in a game where we could test it?
Afraid not yet, was hoping to use this for a game I try put together, but most everything is work in progress still :)
k, we might implement this in time for a play-test! D
Hey, so we've looked over the rolling example in https://rpg.stackexchange.com/questions/138119/is-my-interpretation-of-vampire-the-masquerade-5th-ed-combat-correct once again, and we see "difficulty 1" and "difficulty 2" mentioned. What is this difficulty, should it be specified in a v5 roll and how would it affect it?
Or should we just assume that "/r v5 3" is equal to "/r 3d10>5" plus the Critical Win and Hunger Die modifications outlined above?
Difficulty is just the threshold of successes required to pass the check. Whatever the difficulty number is, in order to pass the check, the player needs to roll their dice pool and have an equal or greater number of successes.
For example: Difficulty 2 = At least two dice in the dice pool roll need to be successes (success die being a result of 6 or greater).
Difficulty isn't always given to the players. It depends on Storyteller playstyle, so I'd make this optional if you include it at all.
Any plans to include Vampire v5?
/r v5 9
doesn't work on the bot level.fn test_v5
.SPACE.replace_all
goes in the way of matching "v5 9" (which becomes glued into "v59").