Closed williamkeller closed 3 years ago
Made sure that the refactoring works correctly with PC actors (instead of NPC actors that I was looking at before). This was a good thing, since there was a bug in the PC html that was preventing the dur and mov values for morph 2 being stored.
Hey Will,
Thanks for this. A question I'ver forgot to ask yesterday: Is there a way to test your code before merging it?
Made sure that the refactoring works correctly with PC actors (instead of NPC actors that I was looking at before). This was a good thing, since there was a bug in the PC html that was preventing the dur and mov values for morph 2 being stored.