Open Findlelock opened 2 years ago
Let me know how you feel about this formatting. The provided content should be the same, but I've edited wording for clarity. Some recommendations may reflect personal aesthetic and can be denied if the old wording is preferred 👍
Please make sure to state what the problem is. :) I'm not good at guessing.
Sorry for that! I've clarified the issue title and have narrowed the scope. The first half is my editing pass, with strikethroughs for words that should be removed and coding blocks for words that should be added. The last half is the paragraph post-changes so it can be copy and pasted into the XML document if wanted.
I'm struggling to figure out the best method for clarifying which sentence I'm referring to in the issue tracker. For now I'll use page + paragraph number but if you think of a better method let me know.
I'm going to spend some time looking through the GMBinder documentation this weekend so I can assist with the styling. My hope is we can split up responsibility based on chapter down the line so it's not all on you ; )
Love ya Arth, thanks for your work on this.
Thanks! This is much better and very clear now! :)
The rules in the World of Warcraft 5e RPG
alsoinclude crafting sub-systems and classes(such as the Alchemist and Tinker), and various options (such as the Infusionist feat)thatcandirectly
translate wealth into character power.When creating a character
fromabove 1st level,refer touse
the following guidelinesforto determine
expected wealthforrelative to player
levelto give a general idea how to keep characters on the same general level of wealth.Refer to the Item Creation Complexity and Cost Table
onin
Chapter 7 to calculate item rarity. Note that crafting an item costsonehalf thecostprice
ofbuying itpurchasing an item
.Final version
The rules in the World of Warcraft 5e RPG include crafting sub-systems and classes that directly translate wealth into character power. When creating a character above 1st level, use the following guidelines to determine wealth relative to player level. Refer to the Item Creation Complexity and Cost Table in Chapter 7 to calculate item rarity. Note that crafting an item costs half the price of purchasing an item.