Open TheMaverickProgrammer opened 3 years ago
I changed the name of the function to MapPixelToCoords
Ideally this function should go into RenderTarget
and use the View
to project the point into the render target's view-space. This will also allow things like rotations to be mapped correctly.
Regardless if you accept or reject this merge, I am upgrading the View class to use an internal projection matrix like SFML does in order to achieve the aforementioned upgrades. You can see my progress here: https://github.com/TheMaverickProgrammer/smk/tree/feature/UpgradedViewStruct
Unfortunately my math is wrong somewhere because the projection matrix ends up skewing the screen diagonally. (I even changed where I needed to pass in the projection matrix at the shader level but reverted it since clearly something is wrong somewhere).
Ideally this function should go into RenderTarget and use the View to project the point into the render target's view-space. This will also allow things like rotations to be mapped correctly.
I totally agree.
Regardless if you accept or reject this merge, I am upgrading the View class to use an internal projection matrix like SFML does in order to achieve the aforementioned upgrades. You can see my progress here: https://github.com/TheMaverickProgrammer/smk/tree/feature/UpgradedViewStruct
This sounds like a good thing to do. I don't fully remember why I didn't used a glm::mat4 internally. Maybe I wanted to provide accessors like Width() and Height().
If you are facing some problems and think you can't make any progress anymore, feel free to tell me and I will try fixing the remaining problems.
I have halted working on it to finish the coding style corrections. Feel free to pull the branch and poke around. I was close. Once I'm done with coding style fixes I'll switch to that.
The end of 2020 was not kind to me and delayed me. This is just an update that I will return to this project early this year. 👍
Update: early did not happen. But I will return because I want to port my game engine to smk: https://twitter.com/OpenNetBattle
Update: early did not happen. But I will return because I want to port my game engine to smk: https://twitter.com/OpenNetBattle
;-) I never doubted you would come back!
The latest video of the looks really nice! A great attention to detail.
Happy to help you if there are any missing features in SMK.
The window resizes but the mouse position returns values that is unusable for proper tracking. I added variables to track the initial window size and then provided a utility function to transform the input position to proper screen-space values that can be used after resizing.
I updated the framebuffer example to showcase this feature