Open kroaton opened 1 year ago
I'm really worried about whether I should buy this tool... I'm having the same problem, and I noticed that the bug has been reported for 3 weeks with no response.
I was having a similar issue earlier today, but managed to fix it by:
Trying to use the widget to re-import still seems to not be working, however doing the above did manage to get an articy project in and useable. I don't imagine this being a viable solution once you have a project already hooked in however, and hopefully it will be resolved soon.
Hmm, exporting the project again into the one that's already there seems to work for re-importing (Unreal will notice the change and ask if you'd like to import), but it seems you can also manually import content by right clicking in the shelf of the content browser and choosing the import option and just manually selecting the .articyue4 file.
So this might serve as a temporary alternate for using the widget.
The importer fails to find the .articyue4 in a /Content/ folder. I've tested with two projects, followed the guide from the Readme, I still get this behaviour.
Repro: 1) Make a new C++ TPS project on UE5.1.1 2) Install the "Unreal Importer 1.6.0" plugin to /Plugins/ 3) Add ArticyRuntime to your Build.cs, build the project, Activate the Articy Plugin, disable HotReload like in the guide. 4) Open the Maniac Manfred project in the Articy 3 FREE version (I'm testing with Steam) 5) Export for Unreal to \YourTPSProject\Content\ 6) In UE5.1.1 get prompted to import 55 changes, import them. 7) Try to use the Widget and fail. 8) Notice that the .articyue4 exists in /Content/
This is where all of this is handled:
Any help would be very useful as we are looking to test Articy integration before buying a multi-user subscription.
Thank you!