Closed Mars132 closed 5 years ago
Actually, 2-4 seconds won't help with Aokana. After trying many combinations of when to attach, I noticed how Textractor keeps eating 13-40% CPU if attached before the game is loaded and text window appears. CPU usage doesn't disappear even after a few minutes. Guess I will have to attach manually here. Not sure if auto attach delay would help in other games, guess I'll close the issue.
Also, my big brain just realised I could delay Textractor in a .bat file, so it starts later.
Tested on these two: https://vndb.org/r59201 and RJ228027
Textractor fails to find needed threads in Unity games if attached immediately after the game's launch via auto attach. Haven't tested the exact threshold, but should be within 3-4 seconds. Would be nice to have an option in settings to delay auto attach by N seconds, or make a universal one and test it. Or both, configurable 2 second delay should probably hit the spot.