Closed deus0ww closed 11 months ago
I have rewritten most of the shader code... so I'll close this.
see here: https://github.com/deus0ww/mpv-conf/blob/master/shaders/bilateral/CfL_Prediction.glsl
The upscaling pass is about 15% faster.
Nice!! Thanks, I'll give it a shot :)
EDIT: Just tested it, it's about 5% slower on my system (r5 3600, 6700XT). Note, your branch is using the old downscaling, I tested with the version in master. If it's just 12tap: ~6156 vs 5804 (master).
While converting another shader to gather, I rewrote the gather/texture code for CfL. It's much more concise, I think.