Closed Jules-A closed 1 year ago
I don't remember the exact value from when I tested this yesterday but I think setting division_limit to 1e-3 fixes this (albeit with quality losses elsewhere).
I don't remember the exact value from when I tested this yesterday but I think setting division_limit to 1e-3 fixes this (albeit with quality losses elsewhere).
I tested 1e-3 and 1e-2 and both exhibit the issue still.
Can you retest to see if this is still happening? Many changes were made since last week.
Can you retest to see if this is still happening? Many changes were made since last week.
I accidentally deleted the series after I finished it out of habit and don't have a CR sub right now :/ If it helps I tried reproducing on a few other subs with the newer version and didn't manage to spot the issue. Maybe I will try with an image I posted here lol, if that even works.
EDIT: I could only find the image of an already upscaled screenshot and couldn't see it occur on that but not apples to apples...
Alright, thanks. I can't reproduce it on anything I have currently downloaded either so I guess we can close this too.
This change: https://github.com/Artoriuz/glsl-chroma-from-luma-prediction/commit/8176605fa3983f3fa7e46566a50f14aba8a6bf90 introduced a decent bit of ringing though. EDIT: Nvm it's only ever so slightly worse, it might have been a previous change or maybe mix always had that much ringing as I was testing 12tap before.
The new spatial filter (polar approximation of lanczos) is sharper than the old one, and I've also loosened the AR a little bit.
I should probably make AR configurable though (and reevaluate the default strength again since things changed...)
Tested after the changes from master, it doesn't discolour any less but it only seems to be yellow now which is less noticeable: 12:
Oddly enough it is slightly less noticeable in mixed and even less so with 4 although you can briefly see blues.