Hey, this looks really interesting, how feasible do you think it would be to port it to a metal shader to use within an iOS app? I was hoping I could use a technique like this to improve the depth map captured by the camera for adding depth of field to photographs. I have been using an anti aliasing filter, which is quite good but bilateral filtering would be the next level.
Hey, this looks really interesting, how feasible do you think it would be to port it to a metal shader to use within an iOS app? I was hoping I could use a technique like this to improve the depth map captured by the camera for adding depth of field to photographs. I have been using an anti aliasing filter, which is quite good but bilateral filtering would be the next level.
Thanks!