Arvtesh / UnityFx.Outline

Screen-space outlines for Unity3d.
MIT License
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Try using Jump Flood Algorithm to lower processing cost of thick outlines #56

Open Arvtesh opened 2 years ago

Arvtesh commented 2 years ago

As noted in Unity forums, using JFA can speed up the outline rendering, especially for thick outlines. There is an excellent article on the topic by Ben Golus. Should give it a try.