I have animated entities. The animation works inside of a shader, manipulating the verticies.
The result is the following:
I'm working with entities 1.0-pre65 and unity 2022.2.13.
Not sure if that's just not supported or how to deal with it. Its also the method how the new Entities graphic in unity will deal with SkinnedMeshRenderers, as far as i understand it, so its getting to be a general issue :)
I have animated entities. The animation works inside of a shader, manipulating the verticies.
The result is the following:
I'm working with entities 1.0-pre65 and unity 2022.2.13.
Not sure if that's just not supported or how to deal with it. Its also the method how the new Entities graphic in unity will deal with SkinnedMeshRenderers, as far as i understand it, so its getting to be a general issue :)