Open TehomCD opened 4 years ago
My initial thought is that under an auto-combat system you want to make an explicit distinction between beating someone unconscious or trying to kill them. In other games this exist as a self-flag you can turn on/off at will.
You may want to make the difference exactly between attack and kill, with a big confirm red text indicating that kill is to be used in lethal situations only, as a disclaimer.
That said, the changes to unconsciousness and brawling tweaks haven't been expounded on, yet.
Possibly might involve #211 , #67 , and #88 , depending on how ambitious you want to be.
The initial news post:
cc @ApostateCD