Closed ErikMast3r closed 4 years ago
Before I get every item added, my actual inventory should be cleaned. So I got just the items from the Config_Loadout. It should be easy, if you add the following to the fn_startLoadout:
removeAllWeapons player; removeAllItems player; removeAllAssignedItems player; removeUniform player; removeVest player; removeBackpack player; removeHeadgear player; removeGoggles player;
For example: When I took out the rangemaster belt from the Config_Loadout, I still spawn with it, because the NPC still have it.
Mission version: 6.0.0
Launcher version: I don't use the launcher
Game version: 1.98
Branch: master
Expected behaviour
Before I get every item added, my actual inventory should be cleaned. So I got just the items from the Config_Loadout. It should be easy, if you add the following to the fn_startLoadout:
Actual behaviour
For example: When I took out the rangemaster belt from the Config_Loadout, I still spawn with it, because the NPC still have it.
Steps to reproduce the behaviour
RPT and/or extDB3 logs (if applicable)
Mission version: 6.0.0
Launcher version: I don't use the launcher
Game version: 1.98
Branch: master