neither HC_fnc_houseGarage (for HC) nor TON_fnc_houseGarage (for non-HC) are listed as exception in remoteexec.txt - hence causing BE kick when try to buy a house garage
same goes for garageBought in setvariable.txt
in addition the default BEFilter limit the max number of doors in a house to 6, but there're other building with up to 20+ doors like the ones used for the gang hideouts - this will cause a BE kick if buildings with more than 6 doors made buyable - in addition as houses spawn with all doors shut but unlocked this prevents all doors getting locked which, when a door is reachable from outside, can be used to sneak in the house without have to break down its door
[x] I have tested my changes and corrected any errors found
Resolves #none
Changes proposed in this pull request:
neither HC_fnc_houseGarage (for HC) nor TON_fnc_houseGarage (for non-HC) are listed as exception in remoteexec.txt - hence causing BE kick when try to buy a house garage
same goes for garageBought in setvariable.txt
in addition the default BEFilter limit the max number of doors in a house to 6, but there're other building with up to 20+ doors like the ones used for the gang hideouts - this will cause a BE kick if buildings with more than 6 doors made buyable - in addition as houses spawn with all doors shut but unlocked this prevents all doors getting locked which, when a door is reachable from outside, can be used to sneak in the house without have to break down its door
[x] I have tested my changes and corrected any errors found