Open Edward-Bakker opened 4 years ago
So, looking into this issue a bit more, this PR looks like it'd work but looking into the life_is_alive
variable further it seems a bit more work may be needed. Once the player dies it is set to false, as expected. If revived, it is reset to true as expected. However, the issue lies with when you respawn - the variable does not get set to true.
Resolves #720
Changes proposed in this pull request:
Change the condition in the if statement
[ ] I have tested my changes and corrected any errors found