Describe the bug
Playing online, the client simply crashes, closes, I don't know why exactly yet, as soon as I find out, I'll put the reproduction of the steps
Version Encountered
0.7.0.126
To Reproduce
unknow
Expected behavior
dont crash
Screenshots
If applicable, add screenshots to help explain your problem.
Logs
2021-11-04 00:51:39.219 [Error]
Message: Referência de objeto não definida para uma instância de um objeto.
Stack: em Intersect.Client.Networking.PacketHandler.HandlePacket(IPacketSender packetSender, GameObjectPacket packet) na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client\Networking\PacketHandler.cs:linha 1591
em Intersect.Network.PacketHandlerRegistry.<>c__DisplayClass38_12.<CreateWeaklyTypedDelegateForMethodInfo>b__1(IPacketSender packetSender, IPacket packet) na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect (Core)\Network\PacketHandlerRegistry.cs:linha 102 em Intersect.Client.Networking.PacketHandler.HandlePacket(IPacket packet) na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client\Networking\PacketHandler.cs:linha 125 em Intersect.Client.Networking.Network.MySocket_OnDataReceived(IPacket packet) na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client\Networking\Network.cs:linha 69 em Intersect.Client.Framework.Network.GameSocket.OnDataReceived(IPacket packet) na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client.Framework\Network\GameSocket.cs:linha 34 em Intersect.Client.MonoGame.Network.MonoSocket.Update() na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client\MonoGame\Network\MonoSocket.cs:linha 94 em Intersect.Client.Networking.Network.Update() na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client\Networking\Network.cs:linha 118 em Intersect.Client.Core.Main.Update() na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client\Core\Main.cs:linha 71 em Intersect.Client.MonoGame.IntersectGame.Update(GameTime gameTime) na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client\MonoGame\IntersectGame.cs:linha 231 em Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) em Microsoft.Xna.Framework.Game.Tick() em Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() em Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) em Intersect.Client.MonoGame.IntersectGame.MonoGameRunner.Start(IClientContext context, Action postStartupAction) na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client\MonoGame\IntersectGame.cs:linha 514 em Intersect.Client.Core.ClientContext.InternalStart() na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client\Core\ClientContext.cs:linha 44 em Intersect.Core.ApplicationContext2.Start(Boolean lockUntilShutdown) na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect (Core)\Core\ApplicationContext`2.cs:linha 221
Operating System:
Windows, Mac, Or Linux
Additional context
Add any other context about the problem here.
Describe the bug Playing online, the client simply crashes, closes, I don't know why exactly yet, as soon as I find out, I'll put the reproduction of the steps
Version Encountered 0.7.0.126
To Reproduce unknow
Expected behavior dont crash
Screenshots If applicable, add screenshots to help explain your problem.
Logs 2021-11-04 00:51:39.219 [Error] Message: Referência de objeto não definida para uma instância de um objeto. Stack: em Intersect.Client.Networking.PacketHandler.HandlePacket(IPacketSender packetSender, GameObjectPacket packet) na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client\Networking\PacketHandler.cs:linha 1591 em Intersect.Network.PacketHandlerRegistry.<>c__DisplayClass38_1
2.<CreateWeaklyTypedDelegateForMethodInfo>b__1(IPacketSender packetSender, IPacket packet) na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect (Core)\Network\PacketHandlerRegistry.cs:linha 102 em Intersect.Client.Networking.PacketHandler.HandlePacket(IPacket packet) na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client\Networking\PacketHandler.cs:linha 125 em Intersect.Client.Networking.Network.MySocket_OnDataReceived(IPacket packet) na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client\Networking\Network.cs:linha 69 em Intersect.Client.Framework.Network.GameSocket.OnDataReceived(IPacket packet) na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client.Framework\Network\GameSocket.cs:linha 34 em Intersect.Client.MonoGame.Network.MonoSocket.Update() na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client\MonoGame\Network\MonoSocket.cs:linha 94 em Intersect.Client.Networking.Network.Update() na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client\Networking\Network.cs:linha 118 em Intersect.Client.Core.Main.Update() na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client\Core\Main.cs:linha 71 em Intersect.Client.MonoGame.IntersectGame.Update(GameTime gameTime) na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client\MonoGame\IntersectGame.cs:linha 231 em Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) em Microsoft.Xna.Framework.Game.Tick() em Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() em Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) em Intersect.Client.MonoGame.IntersectGame.MonoGameRunner.Start(IClientContext context, Action postStartupAction) na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client\MonoGame\IntersectGame.cs:linha 514 em Intersect.Client.Core.ClientContext.InternalStart() na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Client\Core\ClientContext.cs:linha 44 em Intersect.Core.ApplicationContext
2.Start(Boolean lockUntilShutdown) na C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect (Core)\Core\ApplicationContext`2.cs:linha 221Operating System: Windows, Mac, Or Linux
Additional context Add any other context about the problem here.