Open jcsnider opened 8 months ago
Had a similar issue on Windows few days ago when i decided to set up Intersect on a branch new OS installation along within rider, i suddendly realized it was me having some missing asset files, specifically the ones related to the main menu:
MainMenuWindow_singleplayer.json
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2024-03-08 01:38:59.436 [Error] NullReferenceException: Object reference not set to an instance of an object.
Stack: at Intersect.Client.Framework.Gwen.Skin.Texturing.Bordered.Equals(Bordered other) in C:\Users\Windows\RiderProjects\ie-aso\Intersect.Client.Framework\Gwen\Skin\Texturing\Bordered.cs:line 171
at Intersect.Client.Framework.Gwen.Skin.Texturing.Bordered.op_Inequality(Bordered lhs, Bordered rhs) in C:\Users\Windows\RiderProjects\ie-aso\Intersect.Client.Framework\Gwen\Skin\Texturing\Bordered.cs:line 186
at Intersect.Client.Framework.Gwen.Skin.Intersect2021.DrawWindow(Base control, Int32 topHeight, Boolean inFocus) in C:\Users\Windows\RiderProjects\ie-aso\Intersect.Client.Framework\Gwen\Skin\Intersect2021.cs:line 196
at Intersect.Client.Framework.Gwen.Control.WindowControl.Render(Base skin) in C:\Users\Windows\RiderProjects\ie-aso\Intersect.Client.Framework\Gwen\Control\WindowControl.cs:line 328
at Intersect.Client.Interface.Window.Render(Base skin) in C:\Users\Windows\RiderProjects\ie-aso\Intersect.Client\Interface\Window.cs:line 32
at Intersect.Client.Framework.Gwen.Control.Base.RenderRecursive(Base skin, Rectangle clipRect) in C:\Users\Windows\RiderProjects\ie-aso\Intersect.Client.Framework\Gwen\Control\Base.cs:line 2004
at Intersect.Client.Framework.Gwen.Control.Base.DoRender(Base skin) in C:\Users\Windows\RiderProjects\ie-aso\Intersect.Client.Framework\Gwen\Control\Base.cs:line 1941
at Intersect.Client.Framework.Gwen.Control.Base.RenderRecursive(Base skin, Rectangle clipRect) in C:\Users\Windows\RiderProjects\ie-aso\Intersect.Client.Framework\Gwen\Control\Base.cs:line 2017
at Intersect.Client.Framework.Gwen.Control.Base.DoRender(Base skin) in C:\Users\Windows\RiderProjects\ie-aso\Intersect.Client.Framework\Gwen\Control\Base.cs:line 1941
at Intersect.Client.Framework.Gwen.Control.Canvas.RenderCanvas() in C:\Users\Windows\RiderProjects\ie-aso\Intersect.Client.Framework\Gwen\Control\Canvas.cs:line 151
at Intersect.Client.Interface.Menu.MenuGuiBase.Draw() in C:\Users\Windows\RiderProjects\ie-aso\Intersect.Client\Interface\Menu\MenuGuiBase.cs:line 69
at Intersect.Client.Interface.Interface.DrawGui() in C:\Users\Windows\RiderProjects\ie-aso\Intersect.Client\Interface\Interface.cs:line 201
at Intersect.Client.Core.Graphics.Render(TimeSpan deltaTime, TimeSpan totalTime) in C:\Users\Windows\RiderProjects\ie-aso\Intersect.Client\Core\Graphics.cs:line 598
at Intersect.Client.MonoGame.IntersectGame.Draw(GameTime gameTime) in C:\Users\Windows\RiderProjects\ie-aso\Intersect.Client\MonoGame\IntersectGame.cs:line 330
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Microsoft.Xna.Framework.Game.Run()
at Intersect.Client.MonoGame.IntersectGame.MonoGameRunner.Start(IClientContext context, Action postStartupAction) in C:\Users\Windows\RiderProjects\ie-aso\Intersect.Client\MonoGame\IntersectGame.cs:line 566
at Intersect.Client.Core.ClientContext.InternalStart() in C:\Users\Windows\RiderProjects\ie-aso\Intersect.Client\Core\ClientContext.cs:line 41
at Intersect.Core.ApplicationContext`2.Start(Boolean lockUntilShutdown) in C:\Users\Windows\RiderProjects\ie-aso\Intersect (Core)\Core\ApplicationContext`2.cs:line 239
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Description
Trying to launch the client on Mac results in a instant crash to do with Gwen border checking.
Steps to Reproduce
Version with bug
v0.8.0.135
Last version that worked well
Unknown
Affected platforms
macOS
Did you find any workaround?
N/A
Relevant log output
Duplicate Bug Check