Closed AlexVild closed 2 years ago
Duplicate of your own issue https://github.com/AscensionGameDev/Intersect-Engine/issues/987
Duplicate of your own issue #987
TBF, that issue is just for turning controls. I separated the issues because introducing a button that changes a character's direction is pretty trivial, but this ticket (an aiming system) is more open and up for debate as to how it should work.
TBF, that issue is just for turning controls.
Which is indeed meant for something entirely different (turn around with ease in tile), so i'm reopening this one, i hope that's okay. Also, we should probably wait and see how #1016 does before we jump into this,
I personally like the idea of pressing a key (tab perhaps?) once in order to automatically aim / switch targets nearby (like LoZ games), and press it twice (or press esc?) in order to stop auto look at target (targeting).
Hi. If not auto-aim (not a fan personally) why not move the block feature off of the mouse right-click and have holding right-click + the cursor position will aim/turn the player. Seems like it would well for both projectiles and melee. I'm not sure if my suggestion belongs here or in #987
I have seen other 2d games do it like this ( I cant think of any right now other than 'Project Zomboid').
Is your feature request related to a problem? Please describe. Aiming projectiles is a nightmare. All too often you end up moving around when you don't mean to.
Describe the solution you'd like Introduce functionality where: