AscensionGameDev / Intersect-Engine

Intersect provides a complete game development suite for creating 2d mmorpgs with no programming experience required!
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Ability that allows players to "auto-turn" to targets by pressing a button or by game settings. #993

Closed AlexVild closed 2 years ago

AlexVild commented 2 years ago

Is your feature request related to a problem? Please describe. Aiming projectiles is a nightmare. All too often you end up moving around when you don't mean to.

Describe the solution you'd like Introduce functionality where:

Cheshire92 commented 2 years ago

Duplicate of your own issue https://github.com/AscensionGameDev/Intersect-Engine/issues/987

AlexVild commented 2 years ago

Duplicate of your own issue #987

TBF, that issue is just for turning controls. I separated the issues because introducing a button that changes a character's direction is pretty trivial, but this ticket (an aiming system) is more open and up for debate as to how it should work.

Arufonsu commented 2 years ago

TBF, that issue is just for turning controls.

Which is indeed meant for something entirely different (turn around with ease in tile), so i'm reopening this one, i hope that's okay. Also, we should probably wait and see how #1016 does before we jump into this,

I personally like the idea of pressing a key (tab perhaps?) once in order to automatically aim / switch targets nearby (like LoZ games), and press it twice (or press esc?) in order to stop auto look at target (targeting).

Justn53 commented 2 years ago

Hi. If not auto-aim (not a fan personally) why not move the block feature off of the mouse right-click and have holding right-click + the cursor position will aim/turn the player. Seems like it would well for both projectiles and melee. I'm not sure if my suggestion belongs here or in #987

I have seen other 2d games do it like this ( I cant think of any right now other than 'Project Zomboid').