Aschent89 / tdn-bug-tracking

Repo intended for tracking bugs found on The Dragon's Neck NWN PW.
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The vfx for scorching ray isn't aligned with the caster's hands as with ray of frost, but instead is staggered to the right. Nto a big deal but figured I'd drop a note #226

Open Aschent89 opened 6 months ago

Aschent89 commented 6 months ago

Date Submitted: 05/23/2024
Time Submitted: 00:58:04
Race: Human
Class 1: Wizard Level: 3
Class 2: N/A Level: 0
Class 3: N/A Level: 0

Bug Description: [The vfx for scorching ray isn't aligned with the caster's hands as with ray of frost, but instead is staggered to the right. Nto a big deal but figured I'd drop a note]
Area Name: Murann: Outskirts - Wooded Bend, Tunnel
Area Tag: Ca_soamn_tunnel29
Location: #AREA#Ca_soamn_tunnel29#POSITION_X# 16.202201843#POSITION_Y# 44.334903717#POSITION_Z# 0.000000000#ORIENTATION# 264.000000000#END#

Aschent89 commented 5 months ago

@kevincbryan Spell script: sp_scorchingray

You're going to want to look over how EffectBeam functions: https://nwnlexicon.com/index.php/EffectBeam

There may be added complexity due to PCs being scaled.

kevincbryan commented 5 months ago

I'm unable to reproduce this. I tried with male and female human models. I tried with normal size, minimum size and max size. All the spell emissions for beams aren't firing to the right of the player's hand, but instead slightly to the left. We could try and tweak that, but as it is, the spell vfx are coming from effectively PC center mass, right in front of them. I think it looks good enough as is? If we were to move it over to match the hand more closely, I'm worried that this would set things off on other non-human models.

ScorchingRay