Closed Usulyre closed 4 months ago
Not, yet. Running RIFE with avs-mlrt requires some additional work.
Just wondering when a new release will come out with the above ?
Sorry for the delay. Later I will create a new release.
@Usulyre, until I create release, you can download these scripts - https://github.com/Asd-g/avs-mlrt/blob/main/scripts/mlrt_common.avsi
and https://github.com/Asd-g/avs-mlrt/blob/main/scripts/mlrt_RIFE.avsi
. Open mlrt_RIFE.avsi
and read the info. You can download models from here. Take a note of the location of of the models.
Use the latest mlrt_ov/mlrt_ort - https://github.com/Asd-g/avs-mlrt/releases/tag/r63
@Usulyre, until I create release, you can download these scripts -
https://github.com/Asd-g/avs-mlrt/blob/main/scripts/mlrt_common.avsi
andhttps://github.com/Asd-g/avs-mlrt/blob/main/scripts/mlrt_RIFE.avsi
. Openmlrt_RIFE.avsi
and read the info. You can download models from here. Take a note of the location of of the models. Use the latest mlrt_ov/mlrt_ort - https://github.com/Asd-g/avs-mlrt/releases/tag/r63
Hi, after following your steps and getting past some errors, it seems to work.
However, gpu usage is nearly 0% and my cpu is using almost 100%?
I must have configured something wrong or not at all.
I have avisynth+ 3.7.3 and a GTX 1060
Steps:
Downloaded https://github.com/Asd-g/avs-mlrt/blob/main/scripts/mlrt_common.avsi and put in my avisynth+ plugins64+ folder.
Downloaded https://github.com/Asd-g/avs-mlrt/blob/main/scripts/mlrt_RIFE.avsi and put in my avisynth+ plugins64+ folder.
Downloaded avsresize
https://web.archive.org/web/20230215081928if_/https://files.videohelp.com/u/223002/avsresize_r21.7z
extracted x64 dll and put into in my avisynth+ plugins64+ folder
Downloaded framesel
https://web.archive.org/web/20200526164026if_/https://files.videohelp.com/u/223002/FrameSel_x86_ x64_dll_v2-20_20180420.zip
Extracted avisynth+ 64, FrameSel_x64.dll and put into in my avisynth+ plugins64+ folder.
Donwloaded a couple of models from:
https://github.com/AmusementClub/vs-mlrt/releases/tag/external-models
rife_v4.22.7z and rife_v4.17_lite.7z
Extracted files and put into avisynth+ plugins64+ folder as
"or implementation=1: models must be placed in folder "models/rife_mlrt/rife" where the root folder "models" must be in the same location as mlrt_xxx.dll."
"or implementation=2: models must be placed in folder "models/rife_mlrt/rife_v2" where the root folder "models" must be in the same location as mlrt_xxx.dll."
According to https://github.com/Asd-g/avs-mlrt/blob/main/mlrt_ort/README.md
Downloaded
mlrt_ort-1.0.1.7z and extracted/put mlrt_ort.dll and mlrt.avsi into avisynth+ plugins64+ folder.
Created folder mlrt_ort_rt and put onnxruntime.dll and DirectML.dll and all the files in cuda_dll.7 z into that folder which i put into avisynth+ plugins64+ folder.
Had to edit in the file mlrt_RIFE.avsi line 105
Assert(model >= 0 && model <= 19, "mlrt_RIFE: model must be between 0..19.") into
Assert(model >= 0 && model <= 26, "mlrt_RIFE: model must be between 0..26.")
I used the newer models like 4.17 and 4.22 and I got an error so I changed it to 26 since 19 is model 4.16
Also had to change for example "rife_v4.22.onnx" to "rife_v4_22.onnx" because I also got an error.
Sample script:
AvsFilterSource() SetFilterMTMode("DEFAULT_MT_MODE", MT_MULTI_INSTANCE) Threads=2 SR(320,320) FDecimate2(24, chroma=false) ConvertBits(32).ConvertToPlanarRGB(matrix="Rec601") mlrt_RIFE(1, factor_num=2, factor_den=1, model=26, backend=["ort", "fp16=true"], ensemble=false) ConvertBits(8).ConvertToYV12(matrix="Rec601") Prefetch(Threads)
Do i need to change something to get it to use my gpu?
Like in mlrt_ort ?
Does mlrt_ort need it's own script as well?
Try with mlrt_RIFE(1, factor_num=2, factor_den=1, model=26, backend=["ort", """provider="cuda"""", "fp16=true"], ensemble=false)
.
Remove mlrt.avsi
. It's obsolete. The functions from it are now in own scripts (mlrt_DPIR.avsi
, mlrt_RIFE.avsi
...).
Try with
mlrt_RIFE(1, factor_num=2, factor_den=1, model=26, backend=["ort", """provider="cuda"""", "fp16=true"], ensemble=false)
.Remove
mlrt.avsi
. It's obsolete. The functions from it are now in own scripts (mlrt_DPIR.avsi
,mlrt_RIFE.avsi
...).
That works now, thanks.
Will you be adding (if possible) a parameter like this:
fps_num, fps_den
for specifying an exact frame rate, like what AviSynthPlus-RIFE has already?
Try the latest version of mlrt_RIFE.avsi
.
Btw what's the speed diff between mlrt_RIFE and RIFE with your NVIDIA card?
Try the latest version of
mlrt_RIFE.avsi
.Btw what's the speed diff between mlrt_RIFE and RIFE with your NVIDIA card?
Thanks for that.
How would I go about testing the speed difference between the two?
Thanks. RIFE
is faster than mlrt_RIFE
in this test (55.8 fps vs 45.10).
Hi,
Is there rife for motion interpolation like vs-mlrt yet?
Like the example here but for avs-mlrt:
https://github.com/AmusementClub/vs-mlrt/issues/47